Client: Internal
Project: Evolutionary / Generative System
Date: 2012
This is a port of a system I developed in the late 90's for creating organic forms or "Evolutionary Art" as it was referred to at the time. The system was originally designed for POV-Ray, but I now render with vRay and the code is all written in Java (via Processing). There are hundreds of these forms, which react, grow and mutate based on the conditions of the synthetic environments created by the user.
Client: Penguin Books UK
Project: Jacket Design
Date: 2010
The "GreatDismal" typeface was built up by creating sets of techno-style vector-based shapes, and subtracting from an existing font. The same approach was applied to the barcode on the back as an extra detail for the hard-cover and trade paperback. The book was finished on un-finished paper to produce a heavy matte effect, and a clear foil was added to the letters to give them a shine.
Client: Penguin Books UK
Project: Jacket Design
Date: 2010

After Zero History, Penguin Books approached me to re-design some of William Gibson's back-catalogue (Idoru, All Tomorrow's Partiess, Pattern Recognition, Virtual Light) using Zero History as the model. I created 5 sets of techno-style vectors for subtraction from the title text.
Client: Penguin Books UK
Project: William Gibson Jacket Design
Date: 2011

To keep the cover design for the U.K version of William Gibson's "Distrust that Particular Flavour" in line with his fiction titles, I treated the typography ina similar fashion. Photography was used to differenciate this title. To make a genuine statement the orange parts of the book ar finished in Pantone 804, a fluorescent orange.
Client: Penguin Books UK
Project: Jacket Design
Date: 2010
I wanted to give the Neal Stephenson titles less of a narrative feel than the previous covers. This classic sci-fi pair were also given the fluorescent treatment and techno-style 2D vectors were combined with architectural 3D shapes and renders to create these technological abstract compositions,
Client: Penguin Books UK
Project: Icon Design
Date: 2010

To be able to know exactly what you need for a recipe at-a-glance this set of 30 icons were designed and produced for Jamie Oliver's 30 Minute Meals, iPad app.
This is a selection of eight of my favourites.
Client: Ivor Goodson
Project: Book Jacket Design
Date: 2012

I was approached by Ivor Goodson to create a cover for this book on life narratives. I created a 3D surface and a procedural x-ray style material for vRay that changed as the 'life-lines' progressed. I then used Perlin Noise to affect the points of the geometry causing it to warp and twist.
Client: MTN-i
Project: Corporate Brochure
Date: 2009

An array of simple 3D pie charts were generated for this corporate brochure for MTN-i. They were then spot-lit lit and rendrered with some depth of field. Simple colourful padding for this contemporary print job.
Client: NatWest
Project: NatWest Promo material
Date: 2006

For this pitch for NatWest Bank I created a single lightbulb, then scattered them and rendered with depth of field for a near photo-real result.
Client: Penguin Books UK
Project: Jacket Design
Date: 2011

The Kingom of Ohio is set around the turn of the century in New York, so I wanted to give the book a sign-maker quality by use of classic type and ornamental flourishes.
The book was finished in a luxurious turquoise and the guilded parts covered in a distressed foil.
Client: Penguin Books UK
Project: Jacket Design
Date: 2010

A lot of texture work went into the cover illustration for Cry Freedom to give it the textured, weathered look. Large sets of custom PhotoShop brushes were created.
Client: Sonic Mayhem
Project: Website and Art Direction
Date: 2012

Sascha Dikiciyan of Sonic Mayhem creates scores for some of the biggest AAA computer game titles. For this project we wanted to create something that could be quickly navigated without the use of multiple pages so it could be easily navigated on touchscreen devices. The result is a design that's built into a single page. The CERN style header/footer graphic was created to resemble some sort of underground sonic testing facility, The resulting geometry was moodily lit and rendered to echo the dark quality of the Sonic Mayhem sound - Visit Sonic Mayhem here
Client: Internal
Project: 'Pod'
Date: 2009

When Blackberry handsets were at the peak of their success in 2009/2010 I created a series of themes to be sold on BlackBerry AppWorld - All the icons were built in 3D.
While this one was fun to produce, and sold well, it's not exactly functional for at-a-glance use with it's sci-fi style icons. Distributed via AppWorld as Calx Interface.
Client: Internal
Project: 'Anyon'
Date: 2009

Also with 3D rendered icons, but far more functional than Pod above, Anyon was one of a series of themes called Real Icon, this was by far my most successful theme.
Client: Internal
Project: Sheep Impact
Date: 2011

Sheep Impact is my first attempt at programing for mobile. During my time learning Java, and Android I set myself this app as a project to learn the ins an outs of object oriented programming. I created all the graphics in Illustrator, and wrote all the game systems with Processing/OpenGL ES. The idea is tha your player in his hot air balloon has to rescue the sheep from a number of comedy deaths. I also wrote a level editor called SheepTool to save time, I'm currently in the process of converting Sheep Impact to a Chrome Extension and Facebook game. You can see Sheep Impact on Android Market here.
Calx is the name given to my freelance project. Since its conception in 1996 I have provided a variety of services to a very broad cross-section of clients. I work in graphic design, with a strong emphasis on 3D visuals. I am as comfortable working in print and for physical media, as I am developing web or mobile applications. Sometimes I use existing software, and sometimes I prefer to write my own, usually in Java. I live near Brighton, in the UK. Feel free to contact me if you think I can help you.
© 2012 David Wilson